

“The speed of iteration in Unreal Engine 4 allowed us to complete this project in very little time.

Other cinematic uses of the software was for Alex Pardee’s web series Chadam was made in UE3.įor Cannes Lions Festival of Creativity, Zoic Studios melded live performances with VFX, bringing to life a chimera on a two-story screen. Check out the terms listed below:įor the release of Pacific Rim, Guillermo del Toro collaborated with Legendary Pictures to create an entire virtual reality experience for fans attending the San Diego Comic Con 2014. So long as their work doesn’t require the embedded use of the source code or servers running UE4 (the way an mmorpg or game would). For film, video, animation or broadcast, no royalty payment is required. However, for indie game developers, who don’t stand to make a huge amount of money, this is brilliant news.įilmmakers, however, get the best deal.

Which means, for larger gaming companies like Square Enix or Rockstar who use the software, that’s quite the royalty cut being applied across the board. If you use UE4 to create a game, app or program and then release that creation, Epic requires a 5% royalty on gross revenue, after the first $3,000 is made. We’ll take a closer look at the new improvements in 4.7 later in the article, but first, let’s discuss that catch.
